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ABPN-VNE exam Format | ABPN-VNE Course Contents | ABPN-VNE Course Outline | ABPN-VNE exam Syllabus | ABPN-VNE exam Objectives


The One-Day Family Medicine Certification Examination is divided into four separate sections of equal length and 100 minutes of pooled break time is available to be used between sections.

Exam Section exam Section Format Time Allotted
Section 1 75 Multiple Choice Questions 95 Minutes
Section 2 75 Multiple Choice Questions 95 Minutes
Section 3 75 Multiple Choice Questions 95 Minutes
Section 4 75 Multiple Choice Questions 95 Minutes

It is administered and proctored by staff at Prometric in approximately 350 locations around the United States and 180 international locations.

You do not need to have extensive familiarity with computers, but you should have experience with the use of a computer keyboard and mouse. Computer-based testing functions include the ability to navigate forward and backward through the examination, mark items for further review, highlight/strikeout question content, review answered, unanswered and marked items. A listing of completed questions, incomplete questions, and marked items may be accessed at any time during the examination for the currently active section. You must review or change items prior to the time expiration for each section. Once you end an exam section, or the exam has timed out, you cannot return to the questions in that section. The computer-based examination contains a clock showing the time remaining in the top center of the exam screen.

The test plan specifications for the current Secure One-Day Family Medicine Certification Examination administered in a test center, provides you with the targeted percentage of questions in each content category of your examination. The test plan specifications outline also includes the list of available modules that will be available during your examination. You will have the opportunity to select one of these modules prior to starting section two of your examination.

Prometric also offers a "Test Drive," if you wish to become familiar with the testing process and the testing center before your exam day. This is a 30-minute orientation in which the Prometric staff will allow you to experience the check-in/registration process, take a 15-minute non-medical related trial test, and introduce you to the staff and surroundings, such as parking and entrances

Cardiovascular 12%
Endocrine 8%
Gastrointestinal 7%
Hematologic/Immune 3%
Integumentary 6%
Musculoskeletal 12%
Nephrologic 3%
Neurologic 3%
Nonspecific 9%
Psychogenic 7%
Reproductive—Female 4%
Reproductive—Male 1%
Respiratory 13%
Special Sensory 2%
Population-based Care 5%
This includes courses such as biostatistics and epidemiology, evidence-based medicine, prevention, health policy and legal issues, bioterror, quality improvement, and geographic/urban/rural issues.
Patient-based Systems 5%
This includes courses such as clinical decision-making, communication and doctor-patient interaction, family and cultural issues, ethics, palliative care,and end-of-life care.



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The chinese language market for game builders half 1. | ABPN-VNE real questions and Practice Questions

the following weblog put up, except otherwise cited, was written by way of a member of Gamasutra’s neighborhood.The strategies and opinions expressed are these of the writer and not Gamasutra or its dad or mum business.

normal submit can be found on Digital catastrophe.

discovering records for the chinese language video video game market will also be intricate to come back through. information is commonly ambiguous, contradictory, or simply simple incorrect. If AAA studios with full marketing teams can fight with the chinese market, how do indie studios stand an opportunity of localizing their online game for the largest video online game market in 2021? well, no longer anymore! I’m here to make sure you have got all of the information you deserve to be successful in breaking into China from my 12 months of analysis on the chinese video video game market. 

Actual image of me writing my thesis. March 2020

actual picture of me writing my thesis. March 2020

closing Spring, I wrote my master’s thesis on how indie video game devs had been in a position to get into the chinese market. i used to be expected to conduct my interviews with participants between the months of March and April. 

seems, trying to coordinate interviews with devs from world wide, who, themselves, are deciding the way to work at home on account of a virus, is… a role. Who may have commonly used?

before I get into what grew to become the catalyst of my crippling anxiousness, I wish to provide a shoutout to people who were so beneficiant with their time to share their experiences with me. Go follow these heroes!

blanketed during this counsel, aside from my thesis research, will also include some advice I bought from devs I actually have met with after my thesis, in addition to some chinese language business practices I picked up from my schooling. The scope of the assistance during this submit will generally practice to all platforms, so no worries if you’re on console, computing device, or mobile, this publish gives it all. besides the fact that children, to stay away from making this post longer than it's, it could be in two elements, of which part 2 will basically wholly be important to computing device games. I truly desired to make this into one post, however isn’t most advantageous for the volume of counsel contained during this subject, so please, forgive the diverse constituents. finally, i will tackle the political and financial underpinnings of the market in a very separate submit and provide you the advertising and marketing red meat up entrance. agree with that submit a future "part 0".

in case you have comments or own experiences with the chinese market or the way you localized your video game, please get in contact with me! I are looking to retain the assistance updated, so please subscribe to their newsletter so you can keep as updated as i'm - I promise, no spam. if you're so inclined. at last, if you so select, that you would be able to locate my full thesis on Digital disaster.

In China, mobile is king emperor… but computing device continues to be big.

in the West, we're used to consoles being a significant portion of the market. youngsters, according to Niko partners, as of 2019, the chinese online game market is valued at roughly $33B, but consoles make up just under $1B of the market. notebook dropped 4%, making up $14.6B and cell gaming leading with $18.4B. with the aid of 2024, the entire market is expected to develop to over $46B. 

Size of Chinese Video Game Market

records: Niko partners, image: own

China is huge. surely. however what makes China so problematic is the cultural distance and executive barriers for the country. i wished to enter detail about the chinese language and the alterations between Indo-European languages, however’s more straightforward to claim that the languages are so distinctive that a man-made written language had to be created to assist romanize chinese language Hanzi. studying and writing typical script is, basically, a separate talents. 

A Chinese syllable can be said 4 ways, each with a different meaning. Chance you calling your friend's mom a horse: 25%

A chinese syllable can also be referred to four techniques, every with a special that means. possibility you calling your pal's mom a horse: 25%

What makes localization and translation so complicated is that accepted words they use for objects, chiefly meals, don't have any direct translations to chinese language, yet there are only a few chinese-English bilingual speakers exist. English, the area’s lingua franca, has 1.5B speakers, in comparison to 1.3B for chinese language speakers, of which only 10M (pay shut consideration to the letter there) talk English. bound a ton of individuals communicate both language, however share handiest a fraction of crossover to correctly bring cultural alternate en masse.

Now comes everybody’s favourite subject on this planet: Politics. chinese language politics. sure, I said I won’t go down this rabbit hole, however you do deserve to recognize what is appropriate, what is not, and the procedure of which you should navigate to play nicely with the chinese executive. Which has all the time been perfectly rational, knowing of differing opinions, and infinitely affected person. No further questions. 

Meet the SAPP

The State Administration of Press and book (SAPP) is the certification board that approves even if or no longer a video game meets China’s rules. The board has gone by many names and forms in the past, however as of 2018, it's the governing physique of what is considered “acceptable” via the executive. So with a purpose to be allowed to formally sell your online game in China, SAPP must provide you the ok, and as many who've gone through the system can inform you, it is a painfully prolonged method that every one games on each platform, whether console, laptop, and, as of  July 1, 2020, cell, have to go through. Sound advanced?

SAPP, China Regulations, video games

are expecting delays on your approval, like, a yr. serious

don't fret! For foreign devs, the system is tremendously handy. here's as a result of your favourite chinese language writer can be taking care of those headaches for you… since you have no other options. utterly-owned chinese language publishers are the simplest entities that may initiate and finished the certification procedure. however, earlier than you get any wild ideas about the use of that one chinese pal you've got, the writer must be a registered business and authorised with the aid of the executive. 

“So, I need to discover a publisher. but, the place?” Any change demonstrate adventure (E3, Tokyo video game exhibit, and so forth) will don't have any shortage of chinese language publishers able to do company. besides the fact that children, do not cut corners here. You can not make this choice the identical means you chose dinner ultimate nighttime. certain, the 4th straight nighttime of pizza is appealing, but this requires loads of research. Make this decision such as you’re getting married, because you fairly a good deal are.

There’s loads of rip-off and poor high-quality publishers that are only seeking to make a little of cash off of bold devs, however don’t let this scare you. There’s also loads of top notch publishers that do a lot of wonderful work. i will inform you from my interview, Deck 13 had nothing however praise for his or her partner. but, as Dan Stern of Dangen mentioned, networking and business building is a full-time job in itself, but the merits it presents, the capabilities of what's possible, it gives you superior options. discovering the correct accomplice is far more desirable than finding the biggest publisher. 

I incredibly inspire you to make use of existing connections with devs who already work with a publisher in China and see in the event that they could make any innovations. tips on companions in new markets is elaborate to find, so depend to your current network. 

The best starting point I can offer. Most will handle console and PC games as well.

The most beneficial starting point i will present. Most will handle console and workstation games as smartly.

I have in mind no longer every person might also have a ton of connections although and it’s easy to are trying to are seeking for out the big names like Tencent and NetEase. they've an immense attain and massive connections, but will they promote your online game as vigorously as the huge titles in their portfolio? They may additionally additionally say they aren’t the right accomplice for you. One dev told me, they have been stated other chinese publishers because it could be a higher healthy for their game. There area  lot of outstanding, smaller devs who specialise in your class of video game. Don’t fail to spot the smaller publishers.

however, don’t expect a publisher may also jump on the possibility to put up your video game. They understand what works of their market, and they're the one taking on the possibility of publishing the video game (extra on this beneath). As Stern elements out, now not each video game may still have a chinese language market strategy. 

Age rankings

China's new age rating system - mercifully shortened to CADPA

China's new age rating gadget - mercifully shortened to CADPA

As a dev, you're likely accepted with a considerable number of age-rating boards and what countries ban certain content material. I won’t sit down and clarify to you that many countries, not just China, have definite banned content. although, what you’re trying to find is what you should keep away from with a purpose to be proper in China.

except a few weeks in the past, China did not have an age ranking gadget, which intended every game needed to be suited for all a long time, which, is irritating. definitely, you don't seem to be by myself in that feeling. chinese language publishers and devs have been pushing for this for ages. So, as I write about what content material is banned, take into account that this device is new and some content material is may well be allowed in certain ratings, or they may also no longer. until they get greater information, trust right here might also proceed to be banned content.

averting the Banhammer

Most, if no longer all, of you're going to certainly not acquire the rights to use Winnie the Pooh for your games, however let’s get the meme out of how. Pooh is likely going to continue to be banned content material until 2023, however doubtless an awful lot longer than that. 

different content material as a way to get you the big study “NOPE” stamp in your video game: 

  • Skeletons and other dead/undead imagery - no longer that it's inherently offensive, however many in China consider this disrespectful to the deceased. 
  • Blood of any colour - ah yea, the fashioned “it’s not blood, its… slime! Yea, slime!” whereas it worked for Mortal Kombat in 1993 america, no longer so a great deal in 2021 China.
  • Video Game Censorship, Localization

    eco-friendly blood is what saved me from fitting a sociopathic killer. thanks, Karen.
  • improper history/way of life - The chinese executive is above all delicate to how their history, or subculture, is portrayed. here is especially true with chinese history and doubly so in case your online game even touches its tradition Revolution in the 1960s. additionally, its imperial historical past is a hundred% off the desk. Which results in the subsequent banned concept...
  • Time trip - Yeah, this become bizarre to discover for me as neatly, but apparently the thought of manipulating time and choice histories don’t sit smartly with the chinese executive. apparently, time commute is treating historical past as “frivolous.”
  • Pornography - This should no longer be a surprise. notwithstanding i'm curious to peer if new age-rating device may give any leniency.
  • playing - Mahjong, poker, and different games that strictly cope with gambling, sorry. notwithstanding this might also also be something to look if it turns into acceptable in the new rating device.
  • additionally of notice, if your game unintentionally provides avid gamers with a platform to protest the chinese executive… you’re gonna have a nasty time. 
  • now not banned, however regulated:

  • “shock mechanics” - Microtransactions involving random probability ought to provide the player with the chances for any given item. 
  • adequate, now that they recognize what content material is officially banned in China, what performs well?

    figuring out your audience

    definite kinds of video games do better than others in China. Multiplayer aspects and shared experiences are typically a good deal greater enticing to players. here's due to video video games being, essentially, a social undertaking for chinese avid gamers. One cause MOBAs and MMORPGs are so familiar in China is that social point of video games. 

    /u/Gidorick on Reddit. Elder Scrolls is an example a perfect example of a self-contained fantasy world.

    /u/Gidorick on Reddit. Elder Scrolls is an illustration an ideal example of a self-contained delusion world.

    “however what about my RPG?” there is a spot for these, too! youngsters, here is the place you deserve to take a step back out of your own tradition and ask your self, “How a lot do i know about chinese language lifestyle?” count on that chinese gamers may also recognize as a great deal about your subculture as you know about yours. 

    in keeping with Stern, he found video games that have wholly-contained worlds do most efficient. which you could doubtless borrow imagery from a considerable number of cultures like closing fable, which facets Odin (Norse), Shiva Hindu), Bahamut (Judaic), and Ifrit (Islamic), however they don’t require pre-current skills, nor do they play important roles in the story. when you are a very culturally, lore-heavy game, you can also are looking to sit this out.

    Bad Chinese translations,food

    chinese language translations will also be... tricky

    here's very true if your game points pop culture, memes, or social commentary. When speaking with operating with Scissors, there were portions of content material they needed to cut from the chinese language localization, no longer since it may additionally or may also not have led to offense, but as a result of there was no strategy to adapt it in a means that might have made feel to the standard chinese participant. preserving the content material in would were dangerous to the ordinary challenge.

    while they are on the theme, believe what can be regarded offensive to your audience. In these days’s wake of various studios receiving criticism for getting rid of world content as a result of chinese laws, censorship of players, or delisting video games on account of outrage. Devs who're concentrated on the chinese language market need to make that determination early in development to cut back the volume of double work obligatory to make changes of altering offending content. as an instance, the British developer I spoke with used the jap imperial flag in his game. once they had been advised that the flag is regarded offensive in China, they changed the flag to the contemporary japanese flag, they supposed no offense by the use of the flag and changed the flag. 

    This seems like an inexpensive consideration to steer clear of unintentionally offending an audience, specifically when it had no influence on the online game itself. however i will take into account that some devs have a extremely powerful disposition in opposition t altering their work as an artist would a chunk of paintings. simply be aware, there are consequences for this as neatly.

    however when you start working with a writer, they'll evaluate your video game and support you identify these cultural missteps as well as tell you even if or now not it's worth the time to localize and promote it. if they say a game or certain content material inside it gained’t work, trust their potential.

    Your new lengthy-term commitment

    Now that you've got found some involved partners, it’s time to introduce you to the theory of guanxi (suggested gwon-shÄ“). while this could end up being a blog submit in itself, [writes that down] i will be able to preserve it brief. within the west, they build relationships via their company dealings, in China, it’s the contrary. consider of guanxi like relationship for business partners. once you meet your chinese accomplice, you may no longer focus on company for a number of conferences(you would by no means suggest on the primary date, right? right?). First, you ought to construct a private relationship, then a company one. Forewarning, get competent for questions they in the West trust taboo, like, “How a whole lot cash do you're making?” (here's regarded an off-the-cuff query in China). So take your time, appreciate some fun conversation, and possibly tea. all the tea! chinese companies, typically, don’t like one-time, transactional relationships, their purpose is, usually, mutual, long-term growth.

    Understanding Guanxi is vital to doing business in the Chinese market. Geddie et al, 2002

    understanding Guanxi is a must have to doing company in the chinese language market. Geddie et al, 2002

    From my research and meetings with devs, chinese language publishers are often very constructive and provide many functions (QA, translation, marketing, certification, and many others.) “however at what charge” you could be asking. From my event, no person has paid the rest apart from the agreed upon income share of contraptions sold available in the market, and taking over all advertising dangers. This earnings share is usually around 50%. For context, the movie industry sees seventy five% of its income go to chinese language publishers available in the market. however, this can be negotiable based on a lot of aspects. Deck 13 outlined that they pay less of a revenue share as a result of they were probably the most first partners for his or her publisher, so they get pleasure from a “friends and household cut price.” 

    enterprise negotiation short information

    a few of you may were to China and are widely wide-spread with the aggressive bartering in the gray markets over knock-off items. youngsters, there's a significant difference between these negotiations and formal company negotiations in China. in the West, you take every thing so you might leverage out of a deal. In China, ever take every little thing you can, leave your company accomplice anything to take again to their company as a win, your future business relationship will thanks.  

    also, chinese negotiators are extremely affected person. if they don’t reply immediately or take their time, it isn't because they disagree or don’t like the offer. They are likely to carefully accept as true with proposals. This has traditionally resulted in loads of Western negotiators to get jumpy and take a look at to sweeten the deal. This has regularly reinforced a purposeful ready duration to peer in case you can be the first to blink.

    so that’s it? locate a great writer and get licensed? If I haven't any different choice...

    ...well, about that...

    Steam, and greater these days Epic, had been operating in China well-nigh unimpeded within the chinese language market. retailer for some verbal exchange restrictions, all games are available of their non-SAPP accredited unlock types, even with their content material. but are chinese players using Steam? sure. chinese language gamers have downloaded virtually 82.1PB (82,000TB) of games in the final week, compared to basically 83.6PB within the US. however, throughout sales, mainly with chinese language New year developing, are expecting to peer that number skyrocket soon. chinese language players buy lots of video games on sale, and infrequently indie games at full fee.

    Why doesn’t the chinese language govt crackdown on Steam? The brief, and anti-climatic, answer is... no person knows. however, if workstation video games have been enjoying full market access with none of the headaches, why would they are trying to find certification? greater market access, of route. if you can also be in all places, why not be all over the place? The different motive is chance aversion.

    In June 2018, Steam partnered up with best World, a chinese publisher primarily based in Huzhou, to create Steam China, an SAPP-accredited edition of Steam in an effort to only listing authorised video games. of course, this has precipitated some hypothesis that China could be making ready to shut down Valve’s free reign out there. For now, Steam global continues to be a heavily used platform within the nation. 

    partially 2, they will focus on what computer devs can do to work across the system. I in fact desired to make this one post and never be click-baity about it, but this submit is already getting lengthy and condensing pretty much one hundred pages of research into 1 blog post would not be doing the theme justice. So please, subscribe to their e-newsletter and you may obtain all the decent content with none of the bullshit. Promise.

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